Judul : 102 English Games
From A to Z
Penulis : Redjeki Agoestyowati
Penerbit : Gramedia Pustaka Utama
Tahun : Cetakan ketiga, Juli 2009
Halaman : 267
ISBN : 9789792232462
SINOPSIS:
102 macam permainan dan aktivitas
yang menarik, memotivasi, menggugah minat dan keberanian, serta merangsang
kreativitas siswa sehingga bisa belajar secara efisien dan bersemangat; dan di
sisi lain, membantu para pengajar untuk menciptakan suasana belajar yang
kondusif, kompetitif, menarik (tidak membosankan), dan tidak membuat stress.
+ Latihan soal untuk meningkatkan kemampuan siswa dalam speaking, writing, listening, dan reading.
Learning a new language should be fun, interactive and exciting. The use of games in a learning environment not only changes the dynamic of the class but also rejuvenates students and helps the brain to learn more effectively. The brain also consists of muscles. It needs to be worked out, tested and put into competitive situations. A teacher can create a more exciting learning environment by introducing games and activities.
Games allow students to work co-operatively, compete with each other, strategize, think in a different way, compare and share knowledge, learn from others, learn from mistakes, work in a less stressful and more productive environment, and allow people to have fun.
+ Latihan soal untuk meningkatkan kemampuan siswa dalam speaking, writing, listening, dan reading.
Learning a new language should be fun, interactive and exciting. The use of games in a learning environment not only changes the dynamic of the class but also rejuvenates students and helps the brain to learn more effectively. The brain also consists of muscles. It needs to be worked out, tested and put into competitive situations. A teacher can create a more exciting learning environment by introducing games and activities.
Games allow students to work co-operatively, compete with each other, strategize, think in a different way, compare and share knowledge, learn from others, learn from mistakes, work in a less stressful and more productive environment, and allow people to have fun.
RESENSI:
Jadi guru di jaman
sekarang itu harus kreatif. Seiring dengan kemajuan teknologi, guru dituntut
untuk selalu memperbarui metode pengajaran yang akan ia terapkan di dalam
kelas. Jika mengajar dikelas hanya menjelaskan ulang dari teks book, lalu meminta siswa untuk menulis apa yang ada di papan
tulis, cepat atau lambat si guru akan ditinggal sama murid-muridnya. Ditinggal
kemana? Bisa jadi ditinggal ngobrol, SMS-an, BBM-an, nge-game, bahkan ditinggal
tidur.






